![]() Example: Defiance (Whenever this creature attacks, if defending player controls an untapped creature with greater power, put a +1/+1 counter on this creature.) Example: Impart (When this creature dies, you may pay its impart cost and exile it. If you do, its targets are chosen at random.) AUTHOR'S NOTE : Used in instant or sorcery. ![]() It deals damage to creatures in the form of -1/-0 counters.) Example: Hexshield (This permanent can't be the target of spells or abilities your opponents control as long as you have more cards in hand than each opponent.) Temerity (You may cast this card for its temerity cost. Hunt (If this creature is unblocked, you may have it assign its combat damage to a creature defending player controls.) Example: Peaceful (This creature can't attack. (Edited 3/15/19) Also check out -Tome of TheMechanix- where mechanics posted on this thread are organized: - My mechanics Avenge N (As long as there are more creature cards in your graveyard than in an opponent's, this creature gets +N/+N.) Example: Animosity (This creature is dealt damage in the form of +1/-1 counters.) Example: Temper (This creature gets +X/+X, where X is 3 minus the number of cards in your hand.) Example: Stealth N (This creature can't be blocked as long as defending player controls N or less untapped lands.) Example: Hunt (If this creature would deal combat damage to an opponent, you may assign that damage to a creature that player controls instead.).
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